GREE Announces New Worldwide Mobile Social Gaming Platform for 2012 - Details of Robust New Platform to be Released in December -
Nov. 02, 2011
Burlingame, CA - November 1, 2011 - GREE today announced plans to launch a new platform by mid-2012, aiming to provide a global social gaming experience and more robust features for players and developers. This is consistent with the GREE strategy of developing products specific to the international free-to-play market.
“This new platform allows our partners to focus on increasing engagement and revenue, while continuing to offer the most comprehensive free-to-play gaming experience,” said Naoki Aoyagi, CEO of GREE International. “The new platform will leverage OpenFeint and GREE assets and will bring together Western and Asian mobile social markets with a goal of reaching over one billion users.”
GREE revised their earnings forecast for the fiscal year ending June 2012, which now projects operating profit of 60 billion to 70 billion yen*1, a 40% to 50% increase over the initial forecast. GREE's network continues to grow at a rate of 3.8 users per second, and maintains one of the highest average revenues per user (ARPU) in the industry. Additionally, GREE has seen significant global expansion this year, with new offices in the United States, China, Korea, Singapore, UK, Netherlands and plans for Brazil.
For more information about GREE, please visit gree-corp.com.
- *1: 1USD = 77.0JPY (Sep. 30, Bloomberg)
About GREE, Inc.
GREE provides the leading mobile social networking service, and is at the forefront of mobile technology. GREE was ranked as Japan's fastest-growing tech company by Deloitte Touche Tohmatsu in 2010. GREE, following its acquisition of OpenFeint in April 2011, is expanding globally and will soon offer a single, worldwide mobile social gaming platform. Combined, GREE reaches over 150 million players and offers over 7,100 games. GREE aims to build the leading mobile social gaming ecosystem for users and developers worldwide.